rethink event product amounts

Discussion in 'General Archive' started by wizardelo, Jun 14, 2014.

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  1. wizardelo

    wizardelo User

    I've noticed that the produce amounts are now rounded for events but our manufacturing facilities still produce same amounts as before, so now we have to use an extra factory for something like 10-20 produce or choice the worse alternative, MM the leftovers.
    both choices are bad, why was this done??

    since usually changes are not taken back, i come with a new idea
    make the manufacturing amounts rounded also, something like multiple of 25 50 or 100, this way we can occupy a fixed amount of facilities

    more to it, the special products are wasted/lost when over produced. this is another reason to make things equal, since we cannot use the extra products why in earth can we not make the exact amount for events.

    i hope i have bought good enough arguments to be taken serious.
     
  2. If you think about it the rewards are better now as well, now you can get a smoothly bar in step 3 of the art event whereas, before you could not.
     
  3. And where did you buy these arguments? You might like to go back and take a refund. ;)

    Your post is self-explanatory. It's probable they did it to potentially elicit MM from players. If they didn't and made it just out of not so bright thinking, they will like your idea of letting gamers pay they way out anyway. :) :) :)

    Also in reality it doesn't actually make any difference for me how much of produced goods I actually use for events and how much is vasted, as one more facility had to be employed anyway and hardly anybody on higher level struggles with lack of PP.

    So even though I aggree that this "round up" kind of missed math/game logic, it did not miss the business logic and I don't think change will ever be seriously considered. :)
     
  4. wizardelo

    wizardelo User

    Im sure ive read these arguments on forum before. i just cant find out where, and since im a lazy person, i started a new thread

    its not about pp usage, its about facility usage, i have to use an extra lumber mill or extra farm just for a small amount, instead of using it for normal duties.
     
    olivemurmu likes this.
  5. I argee with this but at least they give better rewards
     
  6. So I'll repeat the point in form of question: :) If it is not about PP, and you still need to use extra manufacturing facility, what does it matter if you only use ten percent of product load or the whole load? Are we talking here about "cosmetic" change which actually doesn't effect anything? :)

    Since if they ever bother with that, you can rather expect them to increase the numbers. You don't think they would actually decrease it to avoid that extra facility usage, do you? :D :cool: :D

    Even if they did decrease some to accomodate the "load-full" logic, they can still go with multiples of level 1 facility loads to accomodate for those not having all manufacturing facilities at max level, which would be perfectly logical, and could easily mean when Level 3 MF is used there will still be wasted products. :)
     
    Last edited: Jun 14, 2014
  7. brucenic

    brucenic User

    My real problem with these "rounded up" numbers is that it means an extra round of production is required, which adds 4-6 hours usually to the time required to complete the event - which also means an extra "login" to the game.
    I think this has been done quite deliberately; and obviously it is to squeeze some hard cash out of the players.
    The slight improvement in prizes is NOT "balanced" by the increase in difficulty. Not in my mind anyway. :confused:

    RisingCities needs to bear in mind that if they do not give sufficiently desirable prizes in the events, then players will get bored and leave.
     
    wizardelo, daniel23492 and olivemurmu like this.
  8. wizardelo

    wizardelo User

    point taken, i guess i took it to personal. makes sense to use multiples of L1 not L3. and yea the end result would still be the same for L3.
    aw well, at least i vented out a little ;)
     
    nortoncommander likes this.
  9. billyjim

    billyjim User

    Nortoncommander as usual your laser like logic comes through simply and clear it is aesthetic and appears wasteful. Their is no difference between producing one item in a needed run and 960 items. We still need to produce the run. We are only using pp and energy. I guess in a few billion years we might want the energy near the entropic end of the Universe. Thanks for the perspective. :)
     
  10. woodmouse

    woodmouse User

    how about if the surplus produce was stored in our inventories until the produce is needed again that would be more benificial im sure :p:rolleyes:
     
  11. Yep that what we need:);):p:rolleyes::):):);););)
     
  12. billyjim

    billyjim User

    we can but dream for a proper solution
     
  13. Tamy

    Tamy User

    Beneficial for us, not for BP. They do not want the events to be too easy, because than players will not use MM to complete them (and MM is their income from this free game).
     
  14. Also the packs give income to B.P.
     
  15. anything thats not beneficial for bp will not be implemented:(
     
  16. billyjim

    billyjim User

    That is true. It is the classic economics class calculus problem of supply and demand. What is the maximum profit for an item when considering price versus units consumed. If the price is to high then the customers do not buy the product; If the price is to low the customers will buy a large number of products but the profit level will still below the maximum. :) Finding the correct price is an exacting science/art and most businesses struggle to get it right. :confused:
     
  17. some do and make lots of money
     
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