The Residents are revolting! - Capitalists to the rescue !

Discussion in 'General Archive' started by Andrewjf, Mar 6, 2015.

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  1. Andrewjf

    Andrewjf User

    Residents of the City and surrounding areas are in Revolt..... their needs are not being met. Short on Tomatoes, Potatoes, Bread, Beer, Pizza's and all other things that make them happy. In short, production can not keep up with the demand. Add Events into the mix and the city comes to a grinding halt! Something needs to be done!!

    The Mayor has had a meeting with the few Capitalists still residing in the area (as they own most of the commercial and production buildings after all and are generally on the golf course or asleep; so no easy task in itself) and together they agreed upon a plan of action:

    1: The Capitalists have reluctantly agreed to add an extra shift in all production facilities up to but not exceeding twice the current production. This was made subject to the Production facility having already been upgraded to the current maximum Level.
    2: To fund this, their own needs revenue will be changed from CC's to Vitamin-X.
    3: The Vitamin-X will be used to pay for the additional shift (exact quantities to be worked out - but not to be excessive).

    ..........................................

    :D:D:D


    Capitalists are a waste of space for the most part (imo) so give them something more useful to do and become a larger part of the game. This also negates any need to upgrade the production facilities - so no extra overhead with power etc. Production could be increased based on the amount of Vitamin-X provided.

    Lol, sorry couldn't help myself. There is so much negativity on the Boards at the moment, I thought I would lighten it up a little (maybe :eek: )

    Thoughts ?

    :p


    PS: City Hall also just announced that they would contribute a little Vitamin-X each day as well - but the City Hall Must be at Upgrade Level 5 or above for them to chip in ;)
     
    Last edited: Mar 6, 2015
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  2. billyjim

    billyjim User

    Ha Ha Ha Stop it! To usurp my buddy Geflin's saying I am laughing my fur off. :D:p You are correct we are getting awefully negative around here. But, some of the people are making it real easy.
     
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  3. fred1471

    fred1471 User

    Capitalists do have a use once you are making enough EP and PP then capitalists give extra cc to buy from the market or upgrade buildings. just my opinion
     
  4. Arsuru

    Arsuru User

    The problem is that most goods don't net you a profit when you supply them to capitalists if you buy them from the market, which is the only way to come close to meeting all needs. Only a few goods; art studio, botanical garden, fishery, ranch, dairy, and lemonade generally, are still profitable. So no, really, aside from events they are mostly useless. On top of that, the ingredients to make things are usually more expensive than what you make with them. Hence all the calls for more production/decreased amount of goods required.
     
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  5. skb13

    skb13 User

    Yes, you feed capitalists from home produce, if at all. You have studio apartments and tenements for workers and brownstone flats for students, and that's about all. The money you get from capitalists you use to buy bricks etc for upgrades rather than produce. It gets to the point where it's hardly worth feeding anyone, which does make the commercial buildings all rather pointless. No need to plan layouts, just cram everything in and don't worry about their needs. Hmmm, not quite such an appealing prospect, but it looks like it's turning that way. Particularly as there is nowhere else to expand to!

    Andrewjf has an interesting suggestion though - I'm not sure it would alleviate the produce backlog sufficiently to make it worthwhile, but might be nice.
     
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  6. Arsuru

    Arsuru User

    It's akin to playing Tetris with only straight pieces and no Russian music.
     
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  7. Geflin

    Geflin User

    *Hands Billyjim spare fur suit, fresh from the fur shoppe* I agree wholeheartedly regarding the need for more production capacity. Am unsure about the Vitamin X thing, but for once I must agree with Asuru ; profit is lacking when it comes to capitalists as residents. But also agree with fred that the purpose of capitalists is to generate cc income to fund market purchases or expansions and buildings. An easier solution (and I think the game should have been this way all along) is to substantially increase the rent and needs revenue generated when a building houses capitalists. After all, capitalists are supposed to be persons with piles of money to throw around.

    As it stands, a house that generates 400 rent and 100 needs revenue (just as an example here) generates that amount no matter what resident you place. Only the type of needs revenue changes based on resident; while that makes sense with workers and students (who can be assumed to have similar resources, generally speaking) it doesn't make sense with capitalists. I would say that capitalists should double the rent and needs revenue from the start (so 400 becomes 800 and 100 becomes 200....a total of 1,000 as opposed to 400cc and 100 pp or ep). This would be more realistic, and would help close that profit gap Asuru wisely points out. Just a thought.
     
  8. Andrewjf

    Andrewjf User

    Thanks Fred. I have yet to see any real use for them, but I am only on Level 27, so this may change as the City grows and the needs of Capitalists may change. All opinions are good feedback, so thanks :)
     
  9. fred1471

    fred1471 User

    I also am only level 45. Looking at the forum as the levels go up people don't seem to supply products to the residents therefore this may become mute.
    I know I can't supply rolls and potatoes at my level so becomes a decision on who you supply goods to and who your don't
     
  10. Being a smidgeon from making L62 i find that the residences that I meet the needs for are capitalists only the rest are a mix of workers and students which are there only for events. As i now have 20 mil pp and 11 mil ep and these amounts keep growing just from events and booster packs
     
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  11. Andrewjf

    Andrewjf User

    Thanks for the feedback Geflin. I suggested using Vitamin-X purely as it already exists in the game so there would be no need to create some new form of revenue. I agree that additional CC from the capitalists funds other things, but in my opinion is so negligible that their needs revenue could be changed to fund (what seems to be the biggest gripe on here of higher level Mayors) increases in production without creating increased upgrade levels in production facilities (with the negative mood and power requirements that come with them) :)
     
  12. Andrewjf

    Andrewjf User

    Thanks Skippy, I am getting a clearer picture on the changes that naturally occur at higher levels. I find that If I do not at least try and get through most of the stages of events I would not have enough production points to keep things moving along at a reasonable pace using my residents alone. Another issue I have (and I know it's part of the game design) is I changed a lot of my larger residences to Capitalists for an event as part of the prize was a heap of master keys to change them back, but couldn't complete it. So I now have a heap of Capitalists that are just about useless in terms of growth. In time I will change them, but it was part of the driver to suggest using them in other ways. The other benefit to this suggestion of course, is that with the use of Vitamin-X, this would also help those that enjoy the emergency departments part of the game with training of new recruits. All round it gives Capitalists something more useful to do in terms of gameplay :)
     
  13. Geflin

    Geflin User

    See, my ideas of production seem to differ a bit from everyone else, and I think Billyjim and are are closest (in thinking) to each other. This is a game of give and take, plan and wait. I maintain about 20k-40k in my warehouse of each food product, and this only dips during events. However, I have not upgraded the vast majority of my houses to Level 3 or beyond (when it comes to the original lower level houses). Part of this is because special buildings and higher level buildings got priority because they produce more revenue. I think I stopped somewhere around the designer home area; when I upgrade all that stuff to Level 3-4 there will be a population explosion in my city. Adding the extra buildings and new play fields (only part of which I have filled) I anticipate an exponential increase in needs. To me, picking and choosing which residents to accommodate needs for is only a matter of how well I can get coverage to overlap. The need for increased production is, to me, a necessity based on all the new fields and houses, and additional upgrades. If the production we had was supposed to be adequate (and it was) then it only stands to reason that a massive population increase would necessitate more production just to maintain that balance...QED. The function of capitalists is to fund everything, so it to needs to be balanced for a larger population.
     
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