Do Road types matter?

Discussion in 'General Archive' started by rikpantera, Mar 3, 2015.

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  1. rikpantera

    rikpantera User

    Does using more expensive roads in any way affect weekly quest drops or anything other than personal preference for designing your city?
     
  2. No, road types just make an aesthetic difference. Obviously on snow you can only build snowy road, and on water you can only build peer road. But other than that you're free to make your own choice.
     
  3. Andrewjf

    Andrewjf User

    Are you sure ? Didn't think they made any difference. Strider could you please clarify that ? Thanks
     
  4. A cobble stone square gives 75 xp
    a asphalt square gives 1 xp
    Is there anything else that we can help you with on this topic
     
    Andrewjf likes this.
  5. billyjim

    billyjim User

    It is amazing just about every action earns you a few XP's most of the times the amount is minimal and we just do not notice. But, when we are at the edge every little bit counts.
     
  6. billyjim

    billyjim User

    That is true. A fact I have been aware of for a while. You do need to be online and collect from them multiple times to get the benefit though. If you only collect rent once or twice a day then you lose the benefit. My strategy is to collect the Prefabs rent first (they are all clostered together in a nice neighborhood) and then start collecting the others then after two minutes go back and collect them again, repeat till I have finished for the time I have. Usually get six to ten rent collections from my level four Prefabs while updatine the rest of the game. Excuse me time to collect rent again. :D
     
  7. Was that a right turn from RC parade into off topic lane ?
    I will move this to speakers corner for further comments :p
     
  8. billyjim

    billyjim User

    Yes Tassie sorry could not resist. Thank you for protecting the old cat. Less of a right turn more of a smashing through the barricades into the crowd, off the street into the ditch. Bad kitty, bad kitty.
     
  9. skb13

    skb13 User

    Ah, back to the what you get XP from question. It's actually reasonably simple, though there are some exceptions, notably buildings and upgrades. They are a law unto themselves. Almost everything else it's cost in CC/20 and rounded up. So underbrush is the cheapest way of converting CC to XP as you spend 3 CC and get 1 XP. But it's not fast. Decos work like this, on the whole, as I guess do roads. Clearing boulders/posters in events is similar - 50CC => 3XP. The most XP you get in any one hit is the building upgrades though, and the golden goose of building upgrades is City Hall Level 8. But that's a one off, so don't rush it!
     
  10. billyjim

    billyjim User

    Yes that is true at the begining, but each level requires more XP's to level up. Once you reach level thirty five you need over a millions XP's to reach the next level. So it does start taking longer to reach the next level.
     
  11. Ihave just reached L62 and need 8 mill xp to reach 63:(
    I can see that extra saw mill far off into the distance though:), keep those events coming that have large amounts of xp.
     
    billyjim likes this.
  12. Geflin

    Geflin User

    Ooooh...Mr. Kitty's Wild Ride is it? Mr. Toad shall be jealous for sure:rolleyes:
     
    billyjim likes this.
  13. My personnel view on roads they don't matter but they cost more for different levels, the higher the levels the cost of it is more, they may get better in design but after all they are roads you know, prefer roads which looks nice, the aesthetics are what I am looking for, good designs but they do cost more the higher level ones so you should consider it , it depends on you so there. :) (edit) After all roads are roads :)

    Yours Sincerely,

    captain123456 | ID 9168786
     
    Last edited by moderator: Apr 13, 2015
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