Game Playing Field Changes...

Discussion in 'General Archive' started by NessaMessa, Mar 23, 2015.

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  1. NessaMessa

    NessaMessa User

    Ello,

    Here is an Idea for Big Point on this Game.

    I play all the time. I enjoy building the buildings, the production, the events, Etc.
    However, The layout on the City is an irritation. I like my streets to be Nice, Neat, Organized,
    and to follow a set Order. 2X2 building in one area, 2X3 buildings in another and 3X3 buildings in another. I also like all my Production facilities to be Together and Organized ( Not scattered everywhere ). Power plants I like them all to be in One location. Brick yards in one Location ( Side by Side ) Same with Fishery, Farms, Lumber mills, Ranches, Etc. ) Which the layout of the game makes doing these things IMPOSSIBLE. So Suggestion is...

    After a person Purchases a Lumber Mill, Farm House, Ranch, Brewery, Dairy, Fishery, Etc. ( Any place that needs Special Plot zone. Even Electric Buildings ) Give us the Option After the Item has been Completely Built to Move it to Where Ever We Want it. Not just Leave it sitting where ever. ( Exp. Brick yards, There are 6 brickyards on Main Field, 1 Brick yard on the Sub. area. Once Each building has been Built. You Can Place them into your Inventory then Move them into One area of your Choosing. And you do not have to Repeatedly place them on only Clay mines zones. But can Move them to any Location on Any Map of your Choosing. ) This will make it easier for Players to build and Design their Cities in a more Efficient manner.

    Anyway, I would really love it if The Developers would do this.
     
    brucenic likes this.
  2. piche413

    piche413 User

    I really like your idea. Having manufacturing facilities where they are is a real pain. As you stated when trying to organize it is hard when your roads run into a brickyard or brewery and you have to go around them. You waste a lot of area when doing so.
     
  3. billyjim

    billyjim User

    This has long been a dream of players we can dream. The only answer that makes any sense is that in the real world certain products must be produced where the resources exist and that is what is beint simulated with these special areas. But I would love to do this also. :)
     
  4. How about this: The next playfield will be a very big industrial area (at least 6x6 plots). It will contain farm field, 6 clay pit (or more, if they will give us more permits for brickyards) and 4 water source (for breweries - or you don't need to have these, because it could be a pipeline who would bring the water from the source to the brewery). The clay pits and the water sources will be one next to each other, forming a cluster. There will be normal land, where we could place the bakeries and the power plants.
    Also, with this update, they could let us place in the inventory the manufacturing buildings and the power plants.

    I think, after all this time with only one "gift" from the dev (the bonus code with the 6 hour rent-collector), this could be a nice come-back from them :)
     
    billyjim and brucenic like this.
  5. Geflin

    Geflin User

    I am 50/50 on this one. Would like an industrial area, yes. Agree the brickyards are in the way of efficient house placement mid-city and wish they were at the edge instead. However, understand both the "a quarry goes where there be stone" thing (although, with breweries, water can be piped in so that made less sense). Ultimately, I find it a challenge to build around these things. We are already begging for more (events, fields, etc.) because the game has a tendency to become boring once you've done everything a few dozen times. Do we truly want to make the game-play even more simple? Anyone can stack Legos... but it takes more skill to bolt together pieces from an Erector set. How much fun would RC be if you just stuck things together like the blocks in Tetris, and any piece would fit almost anywhere if you lumped them together correctly? Then all you would have to do is buy, build, and plug the pieces in...with very little actual planning to it (beyond mathematical calculation of how many squares by how many squares equals how many rows of how many houses of type "x")? In fact, why not just make everything a standard size (3x3) and allow them to be placed anywhere (no clay, water, etc. spots) and you would have an even easier time (not having to figure how to place 2x2 and 2x3, etc, next to each other without losing space). Of course, in my opinion, doing that would cost the many long hours of enjoyment some of us get from rearranging and improving placement, etc.

    I already manage to group 2x2 and 2x3 and 3x3 very densely, with 3-4 commercial building coverage; I find the interference of the manufacturing facilities to be minimal. I have a friend who plays RC who has managed to combine different shapes of buildings in a huge block with four commercials in the center...his city looks like a giant Rubik's cube...impressive but not very aesthetic. I prefer a balance between efficiency and aesthetic appeal, myself. I completely understand the views to the contrary and do not disagree this would be a nice change in the game for those who want it. I could take it or leave it....but really, I would rather see new events and more land than something with the potential to make the game less of a challenge.
     
    omuego and daniel23492 like this.
  6. Well, with my idea, it would make happy more mayors. The ones who don't like to have the industrial buildings between theirs residential, they will have a space to fit all the industry and those who need more space, but they don't want to have all theirs manufacturing buildings at one place, arranged like a cluster.
     
    billyjim likes this.
  7. billyjim

    billyjim User

    To respond to your comment daniel with only a few exceptions all of my production facilities are clustered together on the main playfield. Farms clustered in the South West corner, Lumber Mills on he Southern Edge, Breweries and Bakeries on the West edge, Power Plants in the North West corner, The Academy, City Hall, and Emergency services creating a City Center in the middle to transition the residences from the industrial area. True the Brickyards are in the way but that does happen in life also. I tend to agree with Geflin I enjoy the challenge of dealing with the obstacles and over coming them.

    Now my dream would be for an Industrial area with some new industries and new benefits from those industries. But, the game is mostly a residential development game and not a social or economic development game. Though there are elements of that in the game.

    I do like the idea of being able to build a pipeline and moving the breweries that has some potential. We could steal the idea from another BP game.
     
    Geflin likes this.
  8. brucenic

    brucenic User

    This is a great idea.
    In my mind, when a city is small, it needs the brickyards to be on clay pits and these are located randomly as they are in the game now. However as a city gets bigger the transport systems are better and manufacturing can be located elsewhere. Are there brickyards randomly located throughout central New York? No.
    My suggestion would be that the brickyards (and breweries and mills and farms etc) work as they do now until all are built and upgraded to level 3. Once that is done they can then be located on any land type. Or maybe a permit can be bought with MM when all are upgraded, and once purchased, this lets them be moved.
     
    billyjim and omuego like this.
  9. billyjim

    billyjim User

    I think being able to buy a clay pit and place it any where we choose would be awesome.
     
  10. I'm thinking at this: at a certain level, we receive a quest saying "The clay pits in the city were depleted. Therefore, we need find new sources for our much needed clay." So you start the "search" and find clay pits outside of the city. So you need trucks to carry the clay from source to building, and, also, you will be able to move the brickyards wherever you want (since there is no more clay on the original spots).
     
    billyjim and Geflin like this.
  11. Geflin

    Geflin User

    Now THAT idea I like better :) Plus, there could be a new industry...we could have a steel mill (with ore quarries for the raw metals). Two uses...one, produce trucks for shipping other items/resources...two, steel beams for higher level building construction. Ore sites could be near clay sites on the new industrial area you proposed. The map section just above the suburbs would do nicely for this. Just a tip...maybe start a new thread detailing this industrial area idea, add a poll, and see what happens. I've been noticing the devs seem to take action quicker when they have a poll to reflect overall player opinions all in one neat place. Anywhooo...nice idea, daniel, shows you have put thought into this.
     
    daniel23492 and billyjim like this.
  12. billyjim

    billyjim User

    Now we will need an Auto industry and all the associated industries, Rubber, Plastic, Tires, Electronics, Imports (Seaport), Oil Refining, Oil Drilling, Transportation, etc. Now we have a serious economic and manufacturing game and would really need that industrial area to develpthis. :D
     
    daniel23492 and Geflin like this.
  13. Geflin

    Geflin User

    We could have a "Silicon Valley" area, make computers and (gasp) online games; oh, wait, that's the devs' job. Ok, automobiles will work ;)
     
    daniel23492 and billyjim like this.
  14. billyjim

    billyjim User

    Here you go an idea for a online game you start an industry and develop the necessary support industries to supply your primary industry and produce your products the goal to create an stable and growing economy. BP I want royalties. :D
     
    daniel23492 likes this.
  15. NessaMessa

    NessaMessa User

    See That is what I have been Saying. Being able to move them. See in a Real City. ( Like NEW YORK, NEW YORK or MANHATTAN ) You don't have CLAY PITTS or Brick Yards in the City. You don't have Them next to your Modern Sky Scrappers. And you don't have a FARM in the middle of it either. You have a SHipping Yard on the Edge by the Water, Or Trucking Companies To haul the Goods to the Main City. To Ware Houses and supplied to the Stores and Shopes. Police Centers Place in Locations making easy for access to help people with a Central Division. Any Industry zones are located on the Outskirts of the City. And Food Places are located inbetween Key locations to make access to Food or Product easier. ITs always built in a Grid Formation. So being able to Remove the Farms, Ranches, Lumber Mills, Dairies, Brick Yards, ETC. to other Locations where its more Efficient is The Best Idea. I would suggest making a New Play Field to the North West side of the map. And that would be the Location where you can Put all your Farms, Lumber Mills, Dairies. The North East location ( Mountian ) That is where your Clay Pitts Would be which is the same place your Mine in the side of the mountain Is.

    When Looking at any LARGE City Such as Tokyo Japan, New York New York, London UK, Etc. You don't find Brick yards in the middle of the Sky Scrapers. And you don't find a Lumber mill where there is No Trees to Harvest. You find them in the Country or In the Mountains.

    Adding in the Suggestion to Include a new Area of Land called the COUNTRY SIDE where we can place are Farms, Lumber mills, Dairies, Etc. Would be Awesome. :)
     
    billyjim likes this.
  16. how about a completely new section called something like the play pen where players can build their own buildings, they could even submit expected pictures or animations... not available for the game, immediately at least.

    It might sound pointless but if BP ran occasional competitions like design a new clay-pit or new residential building like the princess tower etc with the best receiving a reward and implementation into the game they can both make it more interesting for us & bring in new talent or suggestions that can do half the job for them :p

    Me, well I`m going to build me an asylum that uses retail items like cuckoos & crackers, perhaps the elite higher level items like the nut cracker items to give more happy points (which only nutters that live in the asylum also give if appropriately housed) :p
     
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  17. billyjim

    billyjim User

    NessaMessa Actually there are manufacturing plants in the heart of those cities. True I do not beleive there are any farms or brickyards but they are symbolic of all manufacturing.
     
  18. Geflin

    Geflin User

    I'm originally from San Diego, CA..we still have strawberry farms and avocado groves right smack dab in the middle of the city. We have a large concrete plant or two as well...because the materials quarry they need naturally occurs in an area that is now city but used to be outlying area. This is normal in the real world, even if some major metropolis areas have depleted those resources and have to ship in from a long distance.
     
  19. Kiriana

    Kiriana User

    I would not mind an industrial area with additional clay pits you could move your brickyards to. I get having manufacturing facilities near the resources (cheaper than shipping it in, in a real-world context), but for aesthetics rather than efficiency would be nice not having brickyards right downtown. However, I do agree this is built in as part of the challenge of the game. I like easy but not too easy, you know? Given the choice between, I would rather see the production we have increased instead of more places to put what we already have. Take for example the farms: there is way more farmland than one will ever need for the number of farms allowed. This is probably so you can put them where you want them. Honestly I would like more farms (but, then, I am a country gal :p). Maybe they could kill two birdies with one stone, create an industrial area with additional production facilities and spots...and then you can move 'em or not as you want.:rolleyes:
     
  20. NessaMessa

    NessaMessa User

    I did hear or Read somewhere that You could WIN more Farms, Lumber Mills, Etc. But, I don't know from what. I think My husband said something about there was a challenge a while back that gave a Lumber Mill. Wonder if they will do it again. Or even add them to Mystery Buildings.
     
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