Cache issue can some one explain?

Discussion in 'General Archive' started by billyjim, Mar 5, 2015.

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  1. billyjim

    billyjim User

    I have been dealing with the cache issue for years now and maybe one of the more tech savy people can explain to this neophyte techie. Why we have this issue.
    1. Is it because the cache is not large enough to handle the data? Then if space is available on the computer would not making the cache larger solve this problem.
    2. Is it because the amount of usable memory in our computer can not handle the volume of data in the cache? Then more would not more memory would solve this issue?
    3. Or is there a more insidious a complicated mystery that I can not yet comprehend.

    Oh, Great and Powerful Priest and Priestess of Tech please help your humble supplicant understand the complexities of these issues.

    To the Moderators I am not sure if this is a Technical Question, General Question, or a Speakers Corner issue please move to the appropriate area for me. Thank you.
     
    Andrewjf likes this.
  2. fred1471

    fred1471 User

    Sorry I have not delved into the issue.
     
  3. skb13

    skb13 User

    I think sometimes the cache issue is that rather than getting fresh data from the server it looks at the stuff it downloaded last time. This is most apparent when your lumber mill or other manufacturing facility goes "dead". This happens most regularly during events, and happened to me during the rock festival just recently. Your computer stores what "index" your facility last made, eg cork. This is normally index 3 (I am assuming we're starting at 0 = lumber, etc). But during an event, you have to make plywood. This gets inserted into the list at the start, so cork is now 4. If you happen to be making cork in one facility and plywood in the rest, then you collect the plywood and deliver that. The lumber mill is now no longer capable of supporting 5 items, and so index 4 is wrong. You collect your cork, and it tries to restart at 4, which crashes it. Now I assume the server would check the value more carefully and say "don't be silly, you can't have index 4 on a lumber mill" and resets it, but if you log off and back on, the index 4 value is still stored in your cache, and so it doesn't get reset.

    Curiously, clearing my cache didn't seem to help this time, but when I came to needing to make mulch in lumber mills, the event time reset it to 0 anyway, and I was fine.
     
  4. Andrewjf

    Andrewjf User

    http://simple.wikipedia.org/wiki/Cache

    A little more complicated as Adobe's Flash Player uses it's own Cache ..... setting this to Zero storage in the Flash Player will slow things down a little - but if you have a fast (12 mbps or better) internet connection, lots of RAM in your PC ( 8 to 16 GIG) and a Solid State Hard Drive, you won't get the Flash player cache issues associated with the games software.... Personally I think most of the issues I have are account related which points to Bigpoint Server problems not PC/cache problems. Thankfully RC is quite light on in terms of PC demands which is part of the reason I like it compared to other similar games that are PC resource/Data hogs... :)

    I digress... hope the link helps :D:rolleyes:
     
  5. billyjim

    billyjim User

    I have the issue with 64 gigs of RAM, SSD drive and a 30 giga bytes per sec internet connection. I have played games that use much more sophisticated graphics and place higher demands on graphics and flash with no problems. I just do not understand why we have these issues. Why I have to clear the caches daily not to have the mystery disappearing buildings, locking up of play fields, etc.

    Thanks for the information and if anyone else has more please share.
     
    Andrewjf likes this.
  6. I will move this to speakers corner for further comments :)
     
  7. Andrewjf

    Andrewjf User

    Holy Moly, Where do I get a green card!! ??? 30 GIGs/sec Internet!!!! To think I thought my 40meg/sec 4G WiFi was fast!! lol Who needs a Cache at all with your setup billyjim! Awesome :D ..... Sorry a little off topic..... but hey Tassie moved it to Speakers Corner!! ;)
     
  8. Arsuru

    Arsuru User

    I had this all typed up but had to leave the computer, so forgive the redundancy.

    All a cache is are files stored on your computer so that you don't have to download them again. If your cache is too small, all that will happen it that you have to download files more often, possibly making it slower a bit slower to access a page. If you have a fast disk, it will be faster. It is possible to move browser cache entirely to RAM, but it is shared default. If the cache gets full, older files are removed; that's all there is to it. How much space you have available on disk won't cause problems under any normal circumstances, and 1GB is generally the max you can assign for cache.

    Problems arise when your local data doesn't match the server data. Why this data would be out of sync, I can only guess it's because the game doesn't call for the cache to be overridden correctly, and maybe that data on the server doesn't update correctly keeping the problem going in some cases, as clearing the cache forces you to get the info from the server. In relation to events items, for example, I've seen it happen several times where clearing the cache/Flash would never fix it. It had to be reset. It would happen with certain accounts and certain events without fail, every time, even after a reset. I've personally almost never had this problem.

    Btw, billy, what are you doing with all that RAM? Most people can't use all that, even gamers. Editing?
     
    fred1471 likes this.
  9. Andrewjf

    Andrewjf User

    Absolutely spot on Arsuru :).... If there was a thumbs up Icon I would have used that instead.
     
  10. Arsuru

    Arsuru User

    Haha, thanks. Where I grew up on the internet, we'd do this: ^_^d or something like it.
     
    Andrewjf likes this.
  11. billyjim

    billyjim User

    To all of the comments about my computer set up. I recently upgraded my system. I am an old foggy and only do these things rarely therefore I (my last computer was eight years old). Therefore, I buy the most update and state of the art equipment. I do not plan to replace this equipment for several years.

    I starting to understand what is being said. I still do not completely understand why this can not be arranged to work better. But, there are so many things in the game that are like this. :(

    Are there any more comments. Thanks Tassie-devil I was not sure where to post the question. :D
     
  12. fred1471

    fred1471 User

    Billy I to never really have this problem. My computer is set to clear cache when I close the browser. Yes maybe a fraction of a second longer to load and use more internet but these are not a concern to me
     
  13. Arsuru

    Arsuru User

    I think 64GB can easily last 10 or more years at the rate things are going, depending on what you use it for and assuming it doesn't fail before. Could last you longer than the rest of the computer, depending. Even high-end current generation games rarely need more that 8GB normally, assuming it's the only thing running. Only future issue is that the type of RAM might not be as fast as contemporaries, but the sheer amount could make up for it to a degree. I presume you overkilled it. Usually only very high-level audio/video/image editing or running virtual machines/servers benefit from that much RAM on a home computer.

    For what it's worth, state-of-the-art RAM (like anything) is expensive when the tech is new, and unless you need that tech and that much, it will probably be a waste, even considering the future. Price : performance is probably better by buying less and adding more later when it is needed (and prices will have fallen), and it's the easiest thing you could upgrade in a computer.
     
    Andrewjf likes this.
  14. billyjim

    billyjim User

    Thanks everyone I know I over paid but what fun is it if we are always practical. Actually I do use the RAM for some other projects I am involved with. I collaborate/consult on some 3D graphic imaging data and information. One of the reason, I do not understand the cache problem well.
     
    Andrewjf likes this.
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