Event for 02/05/2013 Flea Market

Discussion in 'Headquarters Archive' started by -Wizz-, Nov 7, 2013.

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  1. -Wizz-

    -Wizz- User

    Weekly quest
    This week we have an early weekly quest: The Flea Market.

    We have 5 steps again to challenge, with 2 goods to produce, 3 drop items and 1 boulder on the streets.

    Overview
    General balance approach for the Flea Market Competitions

    · The Flea Market is accessible from 02.05.2013 12:00 CET till 04.05.2013 08:00 CET and lasts 3 days.

    · The Flea Market is accessible from level 8
    · The Flea Market has five challenges

    · Challenge 1:

    o 50 Trusses​

    o 250 Trunk (Lumbermill 4h, basic outcome: 100/200/400, PP costs 100/150/220)


    o The reward consists of 500 XP, 1500 CC and 10 Permissions for ‘Asphalt Street’​

    · Challenge 2:

    o 100 Tomatoes​

    o 500 Carrots (Farm 4h, basic outcome: 140/280/560, PP costs 120/180/270)


    o The reward consists of 750 XP, 1500 PP and 10 X-presso ​

    · Challenge 3:

    o 200 Teddy’s (Worker Drop)

    o 200 Vases (Capitalist Drop)


    o The reward consists of 1000 XP, 15 X-presso and 10 Master Key​


    o Spawn Junk (Boulder Drop)

    · Challenge 4:

    o Asks for 250 Jewelry (Capitalist Drop)


    o The reward consists of 1500 XP, 5000 EP and 2 permissions for “Emergency Phone” (Hospital security device tier 2, no permissions for sale)​


    o Spawn Junk (Boulder Drop)
    · Challenge 5:

    o Asks for 750 Junk (Boulder Drop)


    o The reward consists of 2500 XP, 1 permissions for ‘Water Tank’, ‘First Aid Box’ and ‘Surveillance Station’ (Security Devices Tier 4) and 1 Permission for “Tenement” (exclusive level 10 residential building, 50% better than standard worker buildings, workers only/rent = PP)​


    General balance approach for the Flea Market Competitions
    · The Flea Market is accessible from 02.05.2013 12:00 CET till 04.05.2013 08:00 CET and lasts 3 days.
    · The Flea Market is accessible from level 15
    · The Flea Market has five challenges

    · Challenge 1:

    o 500 Trusses​

    o 1000 Trunk (Lumbermill 4h, basic outcome: 100/200/400, PP costs 100/150/220)


    o The reward consists of 1000 XP, 10 permissions for “Asphalt street” and 10000 EP​
    · Challenge 2:

    o 1000 Tomatoes​

    o 2000 Carrots (Farm 4h, basic outcome: 140/280/560, PP costs 120/180/270)


    o The reward consists of 2000 XP, 25 X-presso and 4 permissions for “Emergency Phone” (Hospital security device tier 2)​
    · Challenge 3:

    o 200 Teddy’s (Worker Drop) ​

    o 200 Vases (Capitalist Drop)​


    o The reward consists of 3500 XP, 10 Master Keys and 250 Vitamin-X​


    o Spawn Junk (Boulder Drop)
    · Challenge 4:

    o 250 Jewelry (Capitalist Drop 1: basic droprate: 500/d) ​


    o The reward consists of 5000 XP, 10 MM and 1 permissions for ‘Water Tank’, ‘First Aid Box’ and ‘Surveillance Station’ (Security Devices Tier 4)​


    o Spawn Junk (Boulder Drop)
    · Challenge 5:

    o 750 Junk (Boulder Drop)


    o The reward consists of 7500 XP, 150 Bronze Medals and 1 permissions for “Tenement” (exclusive level 10 residential building, 50% better than standard worker buildings, workers only/rent = PP)​
    Goods to produce:
    Carrots -
    [​IMG]

    Trunk
    [​IMG]


    Drop Items:
    Teddy (Drops out from workers residential) -
    [​IMG]


    Vases (Drops out from capitalists residential) -
    [​IMG]


    Jewelry (Drops out from capitalists residential) -
    [​IMG]


    Street Boulder:
    Junk (Spawns on the street) -
    [​IMG]

    The street boulder (Junk) will already spawn from the 3rd step on. Also on the 4th step. But you will need it on the last Step 5!
    That means that you can collect them from the 3rd step on.

    [​IMG]
    [​IMG]




    ....
     
  2. Artisan

    Artisan Team Leader Team RisingCities

    In order to keep our forum organization, old threads need to be moved to Archive. They will be available there for you to reread whenever you need.



    [​IMG]
     
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