Increase Production Please?

Discussion in 'General Archive' started by Geflin, Dec 1, 2014.

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  1. Geflin

    Geflin User

    Hoping to hear a lot of good input on this one, and maybe we can get the devs to grant our wishes:rolleyes: Have been thinking for some time now that there needs to be an increase in production capacity...and not just because the increased supply would help regulate pricing in the marketplace and keep it from getting too high. Though I must note that anyone who understands basic supply & demand economics would get that abundant supply regulates far better than price caps and subsidizing, and more production would indeed make it easier for higher Level players to supply beginners via the marketplace at reasonable prices. I do have other reasons for believing increased production would be a good idea.

    First of all, like the introduction of the Mastery Challenge and Level 4 residential houses, as well as upgrades for Commercial buildings, adding at least one more upgrade Level to the manufacturing facilities is a need rather than just a "gimme" wish. The very fact of increased consumption caused by the former, necessitates the latter. I am Level 41 and have millions of pp accumulated, but my production ability is so limited that I can barely keep enough rolls produced for my bread baskets. The veggie stands are easy, potatoes a bit more difficult, but from rolls forward I can barely keep up.

    Second reason is, with the added playfields, and larger cities, and additional Commercial buildings that we can now (thank goodness) win or buy, increased production output is really going to be necessary. It's not just that each one can now be upgraded and thus require more supply, it's also that the manufacturing will inevitably have to supply more and more buildings too.

    Third reason is that pesky Fishery spot that does not have a corresponding fishery permit. You used to be able to buy two extra lumber mills (so there are 7 not just 5), and I got them before that changed. I love having those two extra mills. Would love to be able to buy more manufacturing facility permits again. Even if there was a small increase (one or two more of each type). When a small city goes megatropolis, should it not become bigger in industry also? Just sayin:rolleyes:

    Ideas: (1) Offer a Level 4 upgrade for existing manufacturing facilities (maybe even do a mastery challenge for that?). (2) Give us that third fishery permit so we can use the open fishery spot. (3) Allow extra manufacturing facilities to be purchased with MM the same way we can buy extra Commercial buildings. Honestly, I am of the opinion that all three ideas are not only feasible, but needed. So, there it is. Would love to hear everyone's thoughts and ideas :D
     
    promaster102, nervo82 and TellusXIV like this.
  2. Arsuru

    Arsuru User

    I'd like to think that this stuff is in the works. They gave us chances to win extra bakeries (which did absolutely nothing to help supply or market price). They removed the extra lumber mills, perhaps with the intention to do the same, which is fair. I don't mind earning manufacturing, but just adding more permits/facilities isn't ideal either. It does seem that a a large amount of problems are delaying them from updating much of anything, though it is admittedly hard to buy that entirely.

    I really dislike how they removed the lumber mills with such short notice. I never had need for more than six since I calculated my need for them by how much time I could save in events before anything else, so I only bought one extra, prioritizing other things in the meantime thinking I could buy the seventh later. When they pulled the mills, we had three day's notice. I assume the resulting panic over artificial scarcity may have been profitable for them, but it was an unfair move for players and comes off as incredibly greedy (like the over-reliance on lottery-like mechanics). But that's capitalism at its finest. Not everyone can just budget for that on such notice, and I'm sure they had planned it for quite some time in advance. Now that they have increased event requirements I would certainly love to have the extra one, because with the one I'll gain at level 65 (which would be eight in total) it would result in a significant enough decrease in time needed for events. But as it is I'm stuck with a possible seven, which is much less appealing.

    Why give certain players a permanent advantage in a core gameplay mechanic? If they remove them, why not remove them from those that already have them and refund the MM? That'd make more sense with if they want you to use MM. It's that, plus the bakeries we got that make me think we will get more permits somehow. Plus, it's in their best interest anyway. After they introduced more frequent events and removed X-presso and the mills, you can see that the market has been much more empty than before. They must have lost a lot of players, and those remaining/new struggle to keep up. MM doesn't replace X-presso sufficiently. I rarely needed it, but you can tell that a lot of people did, apparently. Not that I want it back. MM makes sense, just rework it. Making players desperate isn't a good way to get them to spend money. But I'm sure they do anyway, because people can be stupid. It's a good way to loose customers though.

    As far as manufacturing for myself goes, it doesn't change a great deal. Over time, yes, but generally, construction materials aren't problematic, excepting the brickyards, perhaps, but we are stuck there. Farms on the other hand, are simply not enough. The one extra you get at level 75 is not going to be enough. Breweries are borderline too. I only supply hefeweizen and raspberries for PP and EP. Tomatoes, hefeweizen, lemonade, paintings, flowers, fishery, ranch and dairy products for capitalists. And only because I make them myself. The rest go unused. They are either stocked, sold, or used for events. It's not like I expect to be able to be fully self-sufficient. I'd love to go back to buying some things to fulfill all needs, but it's just not profitable.

    But yes, increased production, decrease goods required, unbind manufacturing to certain areas, etc. All of these have been proposed before and are all good ideas. Again, I'd like to think that some of these things are coming. It only seems logical. With the level-cap increase and all, things are certainly coming, but with nary a word about it, it does get dispiriting.
     
    Geflin and TellusXIV like this.
  3. TellusXIV

    TellusXIV User

    Last time players protested against low production and insane market prices. RC team punished us by a big cutback in production and an increase in demand :rolleyes:
    Hopefully they listen this time.
     
  4. Geflin

    Geflin User

    So many good points being made. Asuru, do I understand you correctly that at Level 65 you get a mill permit and another farm at 75? Where is that information at? If you could please direct me to it, I would be very grateful. I have found the extra two mills to be crucial not only for events but for upgrading my buildings (city getting huge).

    I would like to add that other factors (clay pits/waterholes/fishing sites/farmland) already ultimately limits production aside from number of permits...just like in reality. But also like in reality...good businessmen who capitalize on available space and resources often fare better than those who don't. The challenge would be, as with residential buildings, learning how to maximize available space and production. I do feel the Level 4 upgrade to be a necessity and reasonable production boost...and a mastery challenge set would be cool.

    Would like to add I agree with you taking away x-presso was bad. True, I like the revalued MM and am much more likely now to actually spend cash on MM. However, using MM to complete production does NOT have the exact 'cut time in half' effect x-presso did, and that ultimately makes it less than desirable. We need the x-presso back, in my opinion.
     
  5. Arsuru

    Arsuru User

    https://board-en.risingcities.com/threads/levels-experience.1094/
    Agreed. Still want a few more mills. I hardly need beams for myself now, but I wouldn't mind being a supplier.
    I don't think it was necessarily bad. I only used it on tiles, tofu sausage before the extra bakeries, and occasionally to speed up rent collections when my city was smaller, which is something MM cannot do.

    The problem is the price. It costs way too much to instant-finish, and if you want to half it you have to be online when it's half over and then instant-finish it. It also costs way more to instant-finish event goods than to send them directly. It's probably more worth it to MM building stages than the materials to build them. Makes it seem useless for production. As a whole, the function is too expensive for what you get, especially if you compare it to what else MM can get you. Just seems like profit was in mind over functionality.
     
  6. Kiriana

    Kiriana User

    The guy who got me into this game has seven mills because he got them before they changed that. I have seen how his production capacity helps him expand his city and complete events. Yeah, am a bit jealous. I agree there need to be reasonable limitations but also agree that making production keep up with demand (like the upgrades on commercial buildings, which means more production necessary) is a basic element of economics that is missing here. Would like to see at least eight mills (like there are eight farms). Construction and event supply would be so much easier. Don't forget, you still have to generate the needed pp...so it's not truly an unfair advantage, more like an incentive to be a leader of industry instead of small taters:p
     
  7. Arsuru

    Arsuru User

    Ten seems like a reasonable upper limit for farm and mill permits as far as squares used. I'd be comfortable with that. Though I'm unsure ten farms would help the economy without a fourth level.
     
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