News: Updates and bugfixes!

Discussion in 'Headquarters Archive' started by -Wizz-, Dec 16, 2013.

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  1. -Wizz-

    -Wizz- User

    Bugfixes

    ·Visual Field Error
    ·Building Names
    ·Some translation fixes

    Update – The Emergency System Rebalance

    We are happy to inform you that we have changed some important numbers in our Emergency System. We hope that you will enjoy the new balancing because it is definitely more rewarding, player-friendly and fun!”

    Additional Info:

    Department Costs
    1. We removed the medals from upgrade costs.
    2. We implemented an Instant Upgrade Function.
    3. We modified the upgrade costs.
    Devices
    1. We added some additional devices to the early levels.
    2. We reduced the device-placement prices, especially for lower tiers.

    Training Time and Skillpoints
    1. Training times have been reduced.
    2. Skillpoints that are given have now fixed values.

    Emergencies
    1. Emergencies grant more XP.
    2. Less specialists of the same kind will be needed to solve emergencies.
    3. The chance to get a difficult emergency will be reduced for players on a low level.

    Packages
    1. Recently implemented buildings have been added to the existing packages.

    Your Rising Cities Team.
     
    QueenVee and Cr8tiveMayor like this.
  2. -Wizz-

    -Wizz- User

    Hello Mayors

    Boosterpack prices have been reduced to 5,10,15,20,25 medals.

    You Rising Cities Team.
     
    QueenVee likes this.
  3. Artisan

    Artisan Team Leader Team RisingCities

    In order to keep our forum organization, old threads need to be moved to Archive. They will be available there for you to reread whenever you need.



    [​IMG]
     
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