Pink Beams

Discussion in 'General Archive' started by heightstiger, Sep 12, 2015.

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  1. I am in the middle of an event and discovered a pink beam in special goods part of my warehouse.Can someone tell me what are the pink beams for, and how do I get them.
    heightstiger
     
  2. s.c.lynx

    s.c.lynx Game Administrator Team RisingCities

    Which event are you doing?

    I had a similar situation where one of the developers activated an additional slot in the warehouse. While working on an improvement to the game by accident. I have sent a request higher up for an explanation.

    We can not find what you are talking about. Would you help us by taking your courser and hovering over the slot and give us the exact wording on the beams.

    Thanks.
     
    Last edited: Sep 12, 2015
  3. s.c lynx Iam doing the Antiquity Fair Event.
    I placed my cursor over the slot and the info box came and was blank.
    heightstiger
     
  4. s.c.lynx

    s.c.lynx Game Administrator Team RisingCities

    I am sorry to have taken so long to get back to you. I had thought I posted a response to your last message. I did the Antiquity Fair event and did not have a similar situation. Sorry, Did the problem get solved or is it still showing up in your warehouse?
     
  5. Asplund

    Asplund User

    I also having the pink beams, they showed up at stage 3 of the Antiquity Fair Event.
     
  6. Can you be more exact please, the third stage is supposed to have cheese, are you getting beams in place of the cheese or are you getting both.
    therefore if the beams are in lieu of the cheese does the stage complete and the rewards then received
    I am unable to duplicate this :(
    Also what lever of this event are you doing thankyou
     
  7. Asplund

    Asplund User

    I'm getting both. I'm playing at level 22.

    ID 9226013
     
  8. Did the beams disappear on completion of stage 3 or before ?
     
  9. Asplund

    Asplund User

    They disappeared when I completed stage 3.
     
  10. Thanks Asplund, I thought that would be the case, :)
    we have tried to duplicate this and were unable to at this stage so I will leave this thread open for the time being in case you or anyone else experiences this bug again during the Antiquities event
     
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