Returning Events

Discussion in 'General Archive' started by *kimmi*, Sep 22, 2014.

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  1. *kimmi*

    *kimmi* User

    According to the Event Plaza the event Biker's Week (lv20-24,25-75) is about to begin in a couple of days.

    It's by far the most challenging and PP-consuming event .... at lv20-24 I wasn't able to make the event because I couldn't make enough PP and I only had 2 lv 1 brewery ... now I'm almost lv30 and I still cann't make the event :oops: - so I made a little calculation:

    [​IMG]

    [​IMG]




    If my calculation is correct... then you have to have all your manufacturing-building at lv3 ... and a lot of houses since you don't have a lot of time to collect 2x600 drops from your buildings even if you only collect from your buildings when drops are needed.

    ... so I'm gonna be busy :p - lv-up my breweries and bakeries and hopefully I can make the event next time it pop-up at the Event Plaza ;) - the Biker Lodge does look nice.
     
    Last edited: Oct 2, 2014
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  2. nervo82

    nervo82 User

    The dream garage is probably the worst event house, poor returns and enormous upgrade costs. Looks? I don't know, I live in foundation view.

    Just makes this event even less appealing - I did it once before the demise of Xpresso (sob), won't consider it again.
     
  3. brucenic

    brucenic User

    The biker's event is ridiculous.

    If you want to finish it just to be able to say you have - fair enough; but its a very poor bargain.

    For a start, 500 bricks could be sold for nearly 500,000 CC.
    5000 tofu dogs? 21 cycles of 6 hours. So that could be 42 cycles of bread rolls easily. Which is 4032 rolls @ 150 each = 604,800 CC.
    All farms out of business for days making soy beans; which will have a subsequent impact with food, beer and bread shortages.

    I never gone past lvl3, and have no intention of ever going further.

    Being fair, up to 3 is OK; 100 Vit-x, 2 epic Ri and some MM.
     
  4. billyjim

    billyjim User

    You do not need to have your breweries up to level 3 in all cases, since the time required to produce tofu dogs is so great you can get by with lower level breweries. Even with level one breweries it takes forty hours to produce the beer kegs, at the same time you are producing for 42 hours of tofu dogs. Maybe RC could make this a four or five day event instead of a three day one. I am just glad they have stopped running it every other week.
     
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  5. *kimmi*

    *kimmi* User

    Thanks billyjim for poiting out that the beer kegs and tofu dogs can be made at the same time-interval :p
     
    Last edited: Sep 22, 2014
  6. TellusXIV

    TellusXIV User

    I haven't done this event so correct me if I am wrong.
    You need Soy Beans before you can start Tofu Dogs so you need 4h for that, after that its running at the same time as Tofu Dogs.

    PS really useful post :)
     
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  7. *kimmi*

    *kimmi* User

    The more the merrier :p

    [​IMG]

    Yes - so it will take 42+4=46 hours to produce the needed Tofu Dogs if you have 3 lv3 bakeries.
     
  8. wizardelo

    wizardelo User

    im not sure if you included bricks and potatoes in your calculations, but those can be done beforehand, thats why we get the little previews, so we can prepare if we intend to do the event.

    from my personal experience, if i have the bricks or money to invest in them i will do event up to stage 3 for the drops stage for my mastery, if i cant handle the bricks i skip it all together.

    fun fun fun
     
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  9. *kimmi*

    *kimmi* User

    You can see all the product which are needed - since PP is an isue for some of us :rolleyes: - but as you say - only the event-product really matters when you are 'counting' the time - 72 h.
     
  10. wizardelo

    wizardelo User

    bikers event is not worth the trouble, expecialy if PP is an issue in your city. the beer garden is a nice reward, but that means you need to finish all toffu, and thats alot of time and effort!
    your better of using PP for better things,
     
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  11. *kimmi*

    *kimmi* User

    If everything goes after the plan - then the Circus-Event should start in about 4 days:

    [​IMG]

    this event become very fast 'piece of cake' - especially if you have prioritized lv-up Lumber Mill and Farm, and building residents.

    Here you can get your hands on an really nice energy-source: Small Reactor

    [​IMG]

    If space is not a problem then the Small Reactor is one of the best energy-souces if you look at the energy/mood-ratio. When space becomes an isue then it will drop till about 30 - depending on your planning - since every Small Reactor 'needs one street'.

    And I think that the Circus Wagon is good resident for workers but I did start with students and at first lv-up changed it to workers.


    Artist Week (Art Expo) is a great event for collecting ERS-devices and the main challenge is to see if you have made the right distribution of workers, capitalists, students and streets. If your brickyards are running at peak efficiency then you should have a lot time to build new residential buildings if needed.
    [​IMG]
    [​IMG]
    If you succeed then you can - very cheap - rise your mood with +220 and you get one of the few original houses in the game, which is a good home for students to collect drops from.


    The Classic Car Show (Rally) is one of those events which very fast become 'piece of cake' especially if you have upgraded all your farms to lv 3 and the brickyards to - at least - lv 2:

    [​IMG]


    [​IMG]

    If you finish the event you get the Dream Garage which is a really good house - I'm using it for workers - and since it's relatively easy to lv-up - I can easily change the type of residents without using master-keys. And with 20 [​IMG] - you get a chance to 'win' the Manor

    This week we have Ancient Festival and Lumberjacks Finals.

    The Ancient Festival is a fast event if all the Lumbermills and Farms are lv3. Stage 4 gives you a permit for the Coal-Fired Power Plant - which is gonna be the main source of energy - untill lv39 - unless you're going to spend a lot of MM on other energy-sources. So if you're going to stick-around for a while ;) - then use this Power Plant - spend MM on decorations (you're gonna need them anyway) or land-extensions - and get use to - that in time - you're going to demolish buildings.

    [​IMG]

    [​IMG]

    and you do get mood +120 - which is rather good, and some permits for 3-hours-beach-houses - perfect for the Burbs since you proberly are using the brickyards for producing bricks and to collect drops from.


    The Lumberjack Finals is one of the events where you get a lot of RI's - which is much needed unless you're using the ERS - and you get a permit for an instant-build house: the Log Cabin. But you might want to wait because you can earn a lot of CC selling the beams at the Marketplace.

    [​IMG]

    [​IMG]

    The Log Cabin is - as most event-exclusive-houses - low mood- and energy-consuming - easy to lv-up and change residents if needed.


    And do read the event-FAQ - Wizz is known to change them from time to time ;).


    If you finish the Flea Market event then you get one of the best worker-buildings - and it's easy to lv-up ... at least the first 2 levels.
    [​IMG]

    and a Mystery Building season 2 #1 - don't get to disappointed if you - as most of us - end up with [​IMG] :p


    The Rock Festival is a great event - if you have your lumbermills at lv3, and all 3 bakeries and 4 Breweries - else it gonna be a very long event :oops: - but you get some really great rewards:

    [​IMG]

    3 Wheel Buff Token, 225 MM, 2 Rock Monument each mood +65 and a Luxury RV great for capitalist.
     
    Last edited: Oct 11, 2014
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  12. brucenic

    brucenic User

    Nice work on the power plant statistics.
    I didn't realise just how good the solar plants were until reading your chart.
    I was buying them regularly until they changed the permit price algorithm so the price increases with every permit.
    A new solar would now cost me 1919 MM.:eek:
     
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  13. *kimmi*

    *kimmi* User

    As long you don't have trouble expanding your city with new buildings - but eventually you have to consider that the extra street which are needed to accommodate 1x1 power-plants could be used to place decoration on - and then it would be more attractive to have Nuclear power plant - I think.
     
  14. TellusXIV

    TellusXIV User

    These charts are so good :)
    Some fixes thou.
    Fixed :)

    Sawdust:
    In reality you don't need 8 (3+5) but only 7 cycles as surplus from stage1 saves to stage2.
     
    Last edited: Sep 24, 2014
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  15. billyjim

    billyjim User

    Kimmi thank you for the data it is great. In response to your statement: "If space is not a problem then the Small Reactor is one of the best energy-souces if you look at the energy/mood-ratio. When space becomes an issue then it will drop till about 30 - depending on your planning - since every Small Reactor 'needs one street'." One solution is to build the small reactors along the edge of the play field with a road along side this saves space that is often difficult to utilize efficiently. When I remember how to do a screen shot (sorry I am getting senile :confused:) I will upload a picture here of my solution.
     
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  16. *kimmi*

    *kimmi* User

    Thank you Tellus - all those error 40 :oops:

    This one - is a really good point - it can be used in other events too :p

    Looking forward to see the Picture:p
     
  17. TellusXIV

    TellusXIV User

    All surplus from all stages get saved until the event ends.
    In stages when you cant produce them they turn invisible in the Warehouse.
     
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