shouldnt there be more level groups for events?

Discussion in 'General Archive' started by whytrose, Jul 5, 2014.

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  1. whytrose

    whytrose User

    I am fairly new to Rising Cities, my city is level 17, but it seems to me that there should be more than just two groups of levels for the events.

    It just seems that the numbers of the items produced and the ones we get from drops increase too drastically for the lower level cities.

    As it stands now the first group is up to level 14, and I had no complaints about the number of items there because it was completely doable. But suddenly from level 15 on the number of items increases sometimes up to 6 times the previous amounts and I have been unable to complete even one of the events since being in the new group of levels. :(

    Maybe make one more group of levels with 15 to 30 or something like that. I know it's suppose to be a challenge, but it should be attainable...correct?

    I can see those numbers working for the high level cities, but not for the 15 to 25 or 30 level cities. I would love to be able to complete another event, but unless I played 24/7 that would be completely impossible for me to do at this level.

    anyone else have this issue?
     
  2. billyjim

    billyjim User

    We all went through this stage. :( There are a few events that are broken down into more than two sections. Some events are run in tandem with the lower level playing one event and the higher levels playing another. The best solution is grow your city and plan ahead for events.

    You always have at least five days to start an event. Store up production materials ahead of time before starting. For example if you need 1000 tomatoes then have them on hand before starting the event, do the same for other items you can produce before you start.

    I agree that there should be more tiers in the game but for the opposite reason. After a certain point most of the events become to simplistic and the rewards not really worth the time and energy to participate in.

    Have fun with your city and good luck :)
     
  3. Nadin

    Nadin User

    Billyjim, when you started this game, most of you had espresso. Now, the new player don't have these. Events are more difficult now. They need more things before some months. I understand very well what you mean whytrose because i start this game about a month before and i have the same problem. My son started in February and he never had problem with events.
    (Sorry from my English, I'm from Greece)
     
  4. billyjim

    billyjim User

    True, but I was not to bright and did not figure out how and what X-presso was until I was at about level 20 or so. :oops: Okay laugh I am not that bright. The events have been made more challenging recently. The amount of product needed to complete each level has gone up. :( So I do sympathize, I had to go through a phase of learning that I could not complete every event and worked towards improving my resources and my city to achieve this goal. It takes time and desire.

    This is not a game of instant gratification. You will not always complete the challenges put in front of you. But with determination and will you can overcome these hurdles. :D
     
  5. whytrose

    whytrose User


    It's not the amount of production items, I figured out right away how to plan ahead for those. It's the drop items from residents and the ones that drop on the street that are the issue and because smaller cities don't have as many residents or as many streets, we don't have a chance of getting to complete the events and get the final prize. I just think there should be more reasonable groups with more reasonable amounts for the drops.

    Seriously, how hard can that be to do?
     
  6. billyjim

    billyjim User

    I do not disagree I have been an advocate for a while now. The drops require a
    repeated and steady approach. One of the purposes of the events is to encourage the development of the cities. Larger and higher level buildings yield more drops, more street surfaces yield more boulder to be picked up. Therefore the faster you grow your city the sooner you will be able to handle the drops more easily.

    Having dealt with Big Point for a year or so, for them to do changes seems to be very difficult. :) Also beware what you wish for, it could make things even harder. :oops:
     
  7. Just my little coin in here, if I may. When I started, I didn't finish many many events, and that for different reasons. Either I didn't have enough production power in manufacturies, or run out of Production Points, sometimes drops were slow or bolders were slow, or maybe I needed resources for something else and didn't have enough to "waste" on events. Many events were a tough struggle for me at the begining.

    At that time I took it as part of the game. We continuously grow our Cities in many respects, among others to be able to get further in the events. It was not ment to be possible for everybody to finish everything right from the start. We chose how far we want to go based on our level of development and rewards offered.

    And I hold to the same view today. Finishing every event is not the purpose of the game and going only so far is part of planning and strategy. In other words, I don¨t see anything negative in that, rather positive. Especially since the same events repeat again and again and appart for a few exceptions you get many other chances for the final reward.

    And I actually appreciate the fact, that different events are layered differently, not just everything based on the same scheme. It again adds variety to the game. (Keep it as it is, BP, will ya?)

    Ermmmm ........ I'm level 42 now and even untill today I have never even attempted BIkers Event. How about that? It's just our choices. I could complain about it being too difficult or not rewarding enough. The fact is, I'm still glad it's here for other people to enjoy.

    What's the moral of my whole essay? Take it as a challenge as it is. Learn to enjoy the challenges it presents, as they vary along the way, and use them to your best advantages. There are not many such building-economy games where "right" strategy plays such an important part and is making so much difference for overall results. And not every game plays so much different in their baby stages, intermediate stages, or mature stages. I myself enjoyed greatly every level of the game just for this differing and varied demands placed on gamers, using different strategies, tools and calculations to tackle each hurdle placed in my way.

    PS: Actually, the restructured Introductory Coaching Quests with much better rewards made initial stages of the game much easier now than what it used to be. How do I know? I restarted a new city several times just to re-enjoy the initial stages and see how they could be run better and also to remind myself to be able to help those newbies here. If I had time, I would now do it again as I know that since my last "re-start" they reworked the Coaching Quests again.

    Hope all this helps you, and not only you, to boost your enjoyment of the game. :)
     
  8. Nadin

    Nadin User

    The most of events need the same thing from level 15 - 50 (and don' t forget it's level 75 now). Do you think it's fair? Remember how you were in level 15-16. You didn't have many residents, your farms and mills were at upgrade 2. Maybe you had 1 or 2 of them upgraded to 3. And don't forget the espresso, they made things easier. Don't forget you could buy a lumber mill with MM. Now, new players don't have these opportunities.
    How difficult is to make more groupς of levels 15-30, 31-45 and 46-75 after the Rebalancing of the Weekly Quests? While you are starting you need PP and most of events gave you enough. You need free decorations, you need coins to buy playfield, you need...We don't want to be easy but it's very difficult (or impossible) to complete one event when you are in level 15-16-17.
    Billyjim I think you are very bright, I read your post ;)
     
  9. Yes. Perfectly fair. Since everybody goes through exactly the same stages in the game. :D :D :D

    Well, actually, no, it's not "fair". Since players starting later have much better and more options in the game for their early levels then what we had when the game was in more baby-like stages of developement. :D :D :D

    "Fair" in a game like this is a fairly relative and meaningless concept. :D :D :D The game is the way it is, and it can be pretty much enjoyed as it is. I like it. :) This game is for real men. :rolleyes: :cool: :rolleyes:

    Billy, this is very true. Too much grumbling can easily back fire with this team ............ lol :)
     
    Last edited: Jul 5, 2014
  10. whytrose

    whytrose User

    I wasn't really grumbling. Actually all I really wanted to know is that I am not the only one that feels this way. I DO enjoy the game. I didn't mean to imply that I don't, I just meant to express my feelings on the way the groups are set up.

    It is what it is. I didn't think for even a single second that I would get anything changed by expressing my opinion.

    Is it fair? eh, that is a relative term depending on your personal viewpoint of the situation. Could it be done differently? Sure it could. But either way, like I said, it is what it is.
     
    nortoncommander likes this.
  11. billyjim

    billyjim User

    To whytrose: I do not think you were grumbling, not much :). No you are not alone. we are all in this together. Please express your feelings to many people just stew with their frustration in silence.

    Contrary to what I implied in my previous post BP does actually change things to some of our suggestions. Just very slowly.

    As you say fair is a relative term, we accept the game when we decide to play, so we have to say yes it is fair. Have fun with the game. As your city grows things become more interesting.
     
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